handle_binding_pattern.cpp 4.1 KB

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  1. // Part of the Carbon Language project, under the Apache License v2.0 with LLVM
  2. // Exceptions. See /LICENSE for license information.
  3. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
  4. #include "toolchain/parse/context.h"
  5. #include "toolchain/parse/handle.h"
  6. namespace Carbon::Parse {
  7. auto HandleBindingPattern(Context& context) -> void {
  8. auto state = context.PopState();
  9. // Parameters may have keywords prefixing the pattern. They become the parent
  10. // for the full BindingPattern.
  11. if (auto token = context.ConsumeIf(Lex::TokenKind::Template)) {
  12. context.PushState({.state = State::BindingPatternTemplate,
  13. .token = *token,
  14. .subtree_start = state.subtree_start});
  15. }
  16. if (auto token = context.ConsumeIf(Lex::TokenKind::Addr)) {
  17. context.PushState({.state = State::BindingPatternAddr,
  18. .token = *token,
  19. .subtree_start = state.subtree_start});
  20. }
  21. // Handle an invalid pattern introducer for parameters and variables.
  22. auto on_error = [&](llvm::StringLiteral expected) {
  23. if (!state.has_error) {
  24. CARBON_DIAGNOSTIC(ExpectedBindingPattern, Error,
  25. "expected {0} in binding pattern", llvm::StringLiteral);
  26. context.emitter().Emit(*context.position(), ExpectedBindingPattern,
  27. expected);
  28. state.has_error = true;
  29. }
  30. };
  31. // The first item should be an identifier or `self`.
  32. bool has_name = false;
  33. if (auto identifier = context.ConsumeIf(Lex::TokenKind::Identifier)) {
  34. context.AddLeafNode(NodeKind::IdentifierName, *identifier);
  35. has_name = true;
  36. } else if (auto self =
  37. context.ConsumeIf(Lex::TokenKind::SelfValueIdentifier)) {
  38. // Checking will validate the `self` is only declared in the implicit
  39. // parameter list of a function.
  40. context.AddLeafNode(NodeKind::SelfValueName, *self);
  41. has_name = true;
  42. }
  43. if (!has_name) {
  44. // Add a placeholder for the name.
  45. context.AddLeafNode(NodeKind::IdentifierName, *context.position(),
  46. /*has_error=*/true);
  47. on_error("name");
  48. }
  49. if (auto kind = context.PositionKind();
  50. kind == Lex::TokenKind::Colon || kind == Lex::TokenKind::ColonExclaim) {
  51. state.state = kind == Lex::TokenKind::Colon
  52. ? State::BindingPatternFinishAsRegular
  53. : State::BindingPatternFinishAsGeneric;
  54. // Use the `:` or `:!` for the root node.
  55. state.token = context.Consume();
  56. context.PushState(state);
  57. context.PushStateForExpr(PrecedenceGroup::ForType());
  58. } else {
  59. on_error("`:` or `:!`");
  60. // Add a placeholder for the type.
  61. context.AddLeafNode(NodeKind::InvalidParse, *context.position(),
  62. /*has_error=*/true);
  63. context.PushState(state, State::BindingPatternFinishAsRegular);
  64. }
  65. }
  66. // Handles BindingPatternFinishAs(Generic|Regular).
  67. static auto HandleBindingPatternFinish(Context& context, NodeKind node_kind)
  68. -> void {
  69. auto state = context.PopState();
  70. context.AddNode(node_kind, state.token, state.has_error);
  71. // Propagate errors to the parent state so that they can take different
  72. // actions on invalid patterns.
  73. if (state.has_error) {
  74. context.ReturnErrorOnState();
  75. }
  76. }
  77. auto HandleBindingPatternFinishAsGeneric(Context& context) -> void {
  78. HandleBindingPatternFinish(context, NodeKind::CompileTimeBindingPattern);
  79. }
  80. auto HandleBindingPatternFinishAsRegular(Context& context) -> void {
  81. HandleBindingPatternFinish(context, NodeKind::BindingPattern);
  82. }
  83. auto HandleBindingPatternAddr(Context& context) -> void {
  84. auto state = context.PopState();
  85. context.AddNode(NodeKind::Addr, state.token, state.has_error);
  86. // If an error was encountered, propagate it while adding a node.
  87. if (state.has_error) {
  88. context.ReturnErrorOnState();
  89. }
  90. }
  91. auto HandleBindingPatternTemplate(Context& context) -> void {
  92. auto state = context.PopState();
  93. context.AddNode(NodeKind::Template, state.token, state.has_error);
  94. // If an error was encountered, propagate it while adding a node.
  95. if (state.has_error) {
  96. context.ReturnErrorOnState();
  97. }
  98. }
  99. } // namespace Carbon::Parse